![]() ![]() It didn't in my eyes, and an over-reliance on fast-travel and maps which just did not fit well together resulted in a world that feels jarring. ![]() This claim is stretching a little too far for me, but I do agree that the way the original Souls leverages ascent and, crucially, descent as concepts and mechanics is fantastic, so much so I'm not sure Dark Souls 2 could ever have bettered it.
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